The potential of this digital environment for the educational field is immense, as long as its development, regulation and promotion fall into the right hands. It is also creating a new market for teachers, centers and companies to create educational metaverses.

The first experience in this field appeared at the beginning of this century with Second Life. The metaverse is an entire parallel virtual universe, whose added value is the possibility of carrying out transactions using cryptocurrencies. It can be used to create content aimed at education (from virtual classes, to masters...)