At first glance, the Covid-19 pandemic is benefiting the e-sports sector. Twitch platform audiences were up 20% in March. Unable to keep its racing calendar, F1 has just created a virtual Grand Prix where real drivers compete via the 2019 F1 game. The Spanish Liga and German Bundersliga clubs continue their matches on Fifa 20 . Enough to bring e-sport into many salons.
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But this young industry remains worried. Its event component, the most spectacular with its arenas packed with spectators, is hit hard. The Swedish company MTG, one of the main players in the sector (ESL, Dreamhack), estimates that its turnover for the first half of 2020 will drop from 35 to 45%. She plans to save $ 150 million.
Online tournaments
The international championships of the League of Legends or Counter-Strike games had to abruptly cancel their games played in public. But the calendar is maintained:
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