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How confinement gave a second life to the Second Life video game

2020-05-15T12:05:02.262Z


A global phenomenon of the 2000s, the virtual world of Second Life had gradually fallen into oblivion. The coronavirus epidemic has changed the game.


A concert by Travis Scott on Fortnite, the Valentino and Marc Jacobs brands on Animal Crossing, or graduation ceremonies on Minecraft. The global pandemic, which has confined more than three billion people to their homes, has generated an unprecedented virtual transition. The dream of a fully digital collective universe (also called metaverse), now seems close at hand. But this utopia is not new, quite the contrary. Already in 2003, a virtual network revolutionized our way of designing the web: Second Life.

Created by Linden Lab, Second Life is a free 3D metaverse in which users are represented by an avatar. They can chat with each other, explore the surroundings, and create endless content. " On Second Life, you can really do everything from A to Z, " sums up Monica, who has been on the network for over ten years. This housewife knows what she's talking about: that's where she met the man of her life, with whom she had

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Source: lefigaro

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