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Gaming industry makes record sales thanks to coronavirus

2020-09-09T09:27:20.980Z


It couldn't have been better for the game industry. Their sales break a groundbreaking record.


It couldn't have been better for the game industry.

Their sales break a groundbreaking record.

  • With

    game apps

    1.1 billion euros were traded in the first half of 2020 in Germany.

  • Around a third of the players

    played more often than usual

    during the

    Corona crisis *

    .

  • A special

    payment method

    turns out to be a gold mine.

While other industries are still

struggling

with the

coronavirus

, the game industry can hardly believe its luck.

Games for smartphones and tablets

were particularly popular in Germany in the first half of 2020.

This is shown for the first time by market data for

game apps

, which the association of the German games industry "game" published today in a press release of data from the market research company "App Annie".

According to this, sales of game apps for smartphones and tablets grew by 23 percent compared to the first half of 2019.

A total of 1.1 billion euros were generated in Germany with game apps and in-app purchases.

This was the first time that the one billion euro turnover limit was broken in the first six months of a year.

This is particularly exciting for the gaming industry, because after all, this market segment accounts for around half of the business, ahead of computer and console games.

+

In the first half of 2020, sales in the gaming industry exceeded the one billion euro mark for the first time.

There has also been a strong increase in the segment in recent years.

© game - Association of the German Games Industry

Record sales in the gaming industry: in-app purchases are real bestsellers

A trend of recent years is continuing: Almost all sales with

game apps

are made up of so-called

in-app purchases

.

These are mainly part of free-to-play games.

Such titles can be downloaded free of charge and played permanently without further payments.

The players can only spend money on additional content, for example to personalize their own character.

The reason for this strong increase is obvious for game managing director Felix Falk: “During the

Corona crisis

, many people particularly liked to play with their

smartphones

, for entertainment, for learning and to stay in contact with family and friends.

Games on smartphones and tablets have long been an integral part of their everyday life for millions of Germans. "

Also read:

App stores block Fortnite: Apple users can now do that against the blocking

Games help people through the coronavirus crisis

In the run-up to this year's

Gamescom

, game had already published representative survey data on the gaming behavior of Germans during the

coronavirus crisis

.

Around a third (35 percent) of the players stated that they had played more than usual during the corona pandemic, and around a quarter (27 percent) played more often than usual with family and friends.

Overall, more than a quarter of gamers said that games helped them get through the pandemic better.

* Merkur.de is part of the nationwide Ippen-Digital editors network.

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List of rubric lists: © Philipp Branstädter

Source: merkur

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