Researchers from Facebook Reality Labs have published a new work in which they show a prototype of a VR headset, for virtual reality, equipped with two external displays, which show the wearer's eyes. According to the research division of the social network, the goal is to provide greater visual contact between the user and the surrounding world, especially when there are more people in the same room and the so-called 'function' is used. passthrough '. This allows you to take advantage of the viewers' camera, as already happens with the Oculus Quest, to switch from the immersive view of apps and games to the transparent one of reality, albeit with some delay in response in movements.
Researchers have developed a hi-tech solution to the problem: the viewer does not mount transparent glass but a digital system of representation, accurate in both proportions and depth.
If for external observers it will really seem that the viewer reproduces the eyes of people, the apparent depth is an illusion created by a bright field display, external to the object.
"If we had used a classic screen - explain the technicians - we would have seen the eyes fluctuate from one side to the other, away from a coherent field of vision, which in fact is not present when you wear something on your face".
The technology will probably not arrive soon and certainly not aboard the much rumored glasses that Facebook is developing with Luxottica; a sort of Ray-ban with camera and motion sensors but traditional lenses.