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Second Life, the 'metaverse' of 2003 will arrive on smartphones

2023-03-20T15:02:39.344Z


900 thousand users in pandemic, by the end of the year on iPhone and Android (ANSA) Second Life, the first metaverse project, a 3D world playable online and launched in 2003, will also arrive on smartphones. This was stated by the Ars Technica website, according to which a version of the popular world is already ready for iOS and Android devices. In a YouTube video posted on the Second Life community forum, developer Linden Labs confirmed the news, also providing some details of


Second Life, the first metaverse project, a 3D world playable online and launched in 2003, will also arrive on smartphones.

This was stated by the Ars Technica website, according to which a version of the popular world is already ready for iOS and Android devices.

In a YouTube video posted on the Second Life community forum, developer Linden Labs confirmed the news, also providing some details of the application that should be out later this year.


    The game is based on the Unity platform, a development interface that makes it easier to replicate the code from one type of device to another (therefore from computer to smartphone), to preserve the best possible level of detail and similar modes of interaction.

Unlike the mouse and keyboard, you can move with your avatar as already happens for 3D games on smartphones, i.e. by moving a cursor and pointing in the desired direction.

Since this is not an action video game, there will be no other controls in the foreground, except those relating to the pre-configured movements of the characters and for accessing the construction, sale and purchase menus of digital goods.

On the occasion of the availability of Second Life, Linden Labs also promoted the use of Linden Dollars,


    Creating content directly within Second Life has allowed users to build everything from buildings to historic landmarks, even services, such as the first online journalism school commissioned by the London School of Journalism in 2008. So far, they've been created over 73 million accounts for Second Life, with the number of active users reaching 900,000 during the pandemic, i.e. 17 years after the game's launch. 


Source: ansa

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