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Street Fighter 6 creates new fighting pros – The best part for beginners

2023-05-30T07:13:25.977Z

Highlights: Street Fighter 6 makes getting started fun and accessible – without sacrificing its competitive toughness. It has a lot to offer, with numerous side quests, varied mini-games and nice, if not super-deep, role-playing elements. For a story mode, the World Tour shows little bit of finesse in terms of staging and open world gameplay. The Battle Hub, on the other hand, is a completely different beast, but I'll come back to that later. At first glance, not much has really changed here. Two fighters meet on a 2D plane (with familiar 3D graphics)



Fighting games don't have to be brutally difficult. Street Fighter 6 finally makes getting started fun and accessible – without sacrificing its competitive toughness.

Hamburg – Doom, Warcraft, Street Fighter. All these games have one thing in common: they are the "OGs" of their genres, have made them known and popular. For Street Fighter and fighting games in general, however, there has always been a greater barrier to entry than for other games. There were too many buttons, too many combos, too complex systems to learn. Street Fighter 6 has finally found a way around this hurdle and possibly converted me into a fighting game fan for good.

Name of the gameStreet Fighter 6
ReleaseJune 2, 2023
PublisherCapcom
DeveloperCapcom
PlatformPS4, PS5, Xbox One, Xbox Series X|S, PC
GenreFighting Game

Street Fighter 6 review: Lots to discover in three major game modes

I've played a few fighting games in my life. One of my earliest gaming memories was Street Fighter 2 on the Super Nintendo, from Tekken to Soul Calibur to Guilty Gear, I've tried everything at least once. But the genre could never really hold me, also because of its enormous learning curves. That's why my big question was: Can Street Fighter 6 finally make me a real, competitive fighting game fan? The answer is an astonishingly solid "yes", albeit with a few stumbling blocks.

All good things come in threes: Street Figher 6 makes a clear distinction between its three major game modes. Each of them has its own peculiarities and characteristics, none of them feels wasted and, most importantly, they all represent a clear path for progress and skill development.

  • World Tour: Street Fighter 6's large-scale single-player story mode. You create your own character, level it up and put together a unique moveset for it. There are side quests and mini-jobs to complete, and you build relationships with masters, the actual characters of Street Fighter 6, who teach new moves and styles.
  • Fighting Ground: The collection of classic game modes can be found in the Fighting Ground. Here you will find the good old arcade mode, local battles, online battles and various tutorials or training sessions. If you like to play Street Fighter the old-fashioned way or want to develop your own skills, this is the place for you.
  • Battle Hub: The online heart of Street Fighter 6 is the Battle Hub. Here, players from all over the world can gather in a large battle hall and fight with or against each other. Regular events and tournaments are also held here, there are changing mini-games and retro games to try out, and fans can get together in clubs.

The World Tour doesn't just serve as a single-player mode, it's also one big tutorial playground that subliminally teaches all the important mechanics and moves. At the end of the World Tour, you've learned the basics of Street Fighter 6 and, above all, developed a feeling for which fighting styles really suit you.

On top of that, it has a lot to offer, with numerous side quests, varied mini-games and nice, if not super-deep, role-playing elements. For a story mode, the World Tour shows little bit of finesse in terms of staging and open world gameplay.

Street Fighter 6: The World Tour – Much to do, little to see © Capcom

If you want to practice a little more focused after or next to the World Tour or learn the individual characters, you will find the usual game modes in the Fighting Ground. There are no surprises here, but the various tutorials and training modes offer a lot of options for intensive but understandable training.

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From simple defense to the really big combos, everything is included here. Only the rest of the circumference is a bit thin. After all, the extreme fights with wild rules still bring a little breath of fresh air. The Battle Hub, on the other hand, is a completely different beast, but I'll come back to that later.

Street Fighter 6 Review: Gameplay Options for All Demands

Full control: First of all, it becomes much more important to get a real look at the actual struggles. At first glance, not much has really changed here. Two fighters meet on a 2D plane (with familiar 3D graphics) and beat Hadoukens, Uppercuts and Spinning Piledrivers around each other's ears until one of them doesn't stand up. At first glance, this makes it seem as if there is nothing new to see, but the changes only become noticeable over time.

The combat system may seem very complex and rigid at first, as you are used to from Street Fighter. In Street Fighter 6, however, Capcom has increased the speed of the game and provided all characters with smoother, seamless animations. So the action still feels very methodical, but also more accessible and less stiff than before. Inputs are precise and many moves are easier than I remember from previous parts. However, this only applies to the "classic" control system.

Street Fighter 6: It takes some training © until the first big combos Capcom

If you like it even faster and still have a few problems getting used to it, you can switch to the "modern" control. Here, the individual buttons for all limbs disappear, giving way to a simpler layout that distinguishes only light, medium and hard attacks plus special moves. There is less detail work and finger contortions to practice and especially for newcomers, the modern controls can be a real blessing to be able to dish out a few decent respects even against more demanding opponents.

What is very nice about it, however, is that the modern layout does not make the classic control superfluous. In the long run, the classic method offers more room for creative play, more subtleties in the use of moves. Both modes have their raison d'être and as a beginner you don't feel disadvantaged, while you still have the option to remove the training wheels at any time. This makes Street Fighter 6 as complex as usual, but more accessible than ever before.

Street Fighter 6 Review: Every Progress Feels Good

Further and further forward: Thus, the options for the controls and the division of World Tour and Fighting Ground come together to create an uncanny feeling of steady progress. You get to know the characters better, memorize attack patterns. At some point you conjure up the first really creamy combos on the floor. You think you've finally got the game under control. And then you go to the Battle Hub. And you're very small again, with a hat.

Street Fighter 6: The really tough fights © are waiting in the Battle Hub Capcom

The Battle Hub in Street Fighter 6 is like a large arcade hall where countless players cavort at the fighting game machines. You can sit down at any time at one of the machines to start matchmaking. Whoever is in the lobby can sit down and start the round. But you can also just watch other people's matches, try your hand at retro games, create your own fight clubs or just hang out.

The Battle Hub has proven to be an amazingly sociable environment where you can get your visage rearranged, just as you can learn new moves from other players. The system works pretty smoothly when fighting myself as well as when watching and thanks to rollback netcode I was able to play the punching bag relatively lag-free even with opponents from Japan. The learning curve for online matches is still tremendously steep. Street Fighter 6 presents itself in its Battle Hub not only from its probably most competitive side, but also from its inviting side.

Street Fighter 6: Between battles, the Battle Hub invites you to hang out Capcom ©

In the future, the only prerequisite for real success will probably be that fans visit the Battle Hubs worldwide. When a room is filled with players and everyone is enjoying a good brawl together, the experience is awesome. During the test phase, however, it also happened that only about 3 players were bobbing around in the room and a match was played every 10 minutes.

Street Fighter 6 Review: The Half-Baked Moments of the Brawler

Not always on high gloss: However, this lifelessness in the Battle Hub is only part of a thing that Street Fighter 6 sometimes haunts a little everywhere. Again and again there are moments in which the game feels a bit half-baked. Graphically, the game is far from always impressive. The effects and environments in the normal duels are quite chic, everything is funky animated and colorful - in the World Tour, on the other hand, the open world looks flat and a bit desolate, especially during the day this is noticeable due to weak shadow effects. Character models also like to look a bit like wax figures.

Street Fighter 6 creates new beating pros – The best part for beginners © Capcom

The menu navigation and interface of Street Fighter 6 are also more cumbersome than necessary. Simply changing the avatar character's special moves on the World Tour will require more than a little patience at times. Unfortunately, this is also noticeable again and again in the other game modes, which turns a small problem into a constant annoyance.

Street Fighter 6: Conclusion on the beginner-friendly return of the fighting game forefather

At the end of the day, Street Fighter 6 is a fighting game. Fists are supposed to fly here and when that happens, it happens really powerfully. This is a classic sequel, as fans of the series might hope. It's complex, full of new fresh ideas for single and multiplayer and offers an ingenious playground for tough competition. But it also goes out of its way to show casuals like me why the fighting game community is still so active and big today. Why it's worth getting good at a fighting game.

The answer to this "why" is deceptively simple: the feeling of emerging victorious from a showdown after so much training and so much dedication is bombastic. In Street Figher 6 I was able to experience this feeling for myself for the first time, which I owe mainly to the World Tour with its constant dripping of cleverly veiled tutorials and the constantly motivating Battle Hub. And now I want more of it.

PerContra
+ Classic fighting game as fans know it- World Tour lacks a bit of finesse in many respects
+ Proven combat system in new, dynamic implementation- Learning curve for online battles remains brutally high
+ As complex as usual, as accessible as never before- Menu navigation and interface are often more cumbersome than necessary
+ World Tour as an extensive tutorial and fighting playground- Occasional inconsistencies in the graphics of environments and characters
+ Battle Hub offers new ways to socialize and compete- Character selection should leave a few things to be desired by fans
+ Modern control makes it easier to get started without making classic controls superfluous
+ Various training and tutorial modes for practicing
+ Numerous mini-games and side hustles

Source: merkur

All life articles on 2023-05-30

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