“Assassin's Creed” or “Call of Duty” in history to work on students' critical thinking and comparing historical documents to fiction, “Minecraft” in technology to construct buildings with available resources, “Papers Please” in philosophy to evoke ethics and morality… These video games, which are aimed at the general public, have made their entry into secondary education, middle and high schools.
The rest after this ad
A tiptoe introduction, however, as Romain Vincent notes.
This history professor in a college in Seine-et-Marne is a doctoral researcher at the Sorbonne-Paris Nord University in Seine-Saint-Denis, where he is conducting a thesis entitled “From play to education: what teachers do at video game ".
Subscribe
Already subscribed?
To log in