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Cooperative board games put to the test: All together now!

2020-09-06T17:51:18.878Z


Do you prefer to play with each other rather than against each other and do you enjoy achieving your goal together? Then these board games are for you.


An often unfamiliar challenge: playing together instead of against each other

Photo: Westend61 / Getty Images

Kuala

Icon: enlargePhoto: Diana Doert / DER SPIEGEL

A comic that is divided into four booklets, a story that is told from four perspectives, results in an unusual game for up to four players.

Everyone takes on a character with special skills and characteristics.

So Erika can talk to animals, while Felix is ​​tall and agile.

The common story begins when the father of the young heroes is ill and they have to look for treasure for the nasty pirate Pali in his place.

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Shuky, Gorobei

Kuala

Publisher: Pegasus Games

Players: 1-4

Age recommendation: from 7 years

Publisher: Pegasus Games

Players: 1-4

Age recommendation: from 7 years

From € 23.10

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The books are structured in a similar way to the game books, where you can continue reading on a certain page depending on the decision made.

Except that each figure can see and do something different, like Felix, who because of his size sometimes sees things that remain hidden from the others.

Or the muscular Max, who can lift objects that are too heavy for his siblings.

Together you have to solve puzzles, find treasures and explore paths.

If the heroes have managed to collect enough treasure after the fifth day, they win together.

For whom?

Comic book fans, five-time-hearers and adventurers.

From the age of 7 it works really well.

Incidentally, even if you play it alone or in pairs.

D rather not!

Impatient people who read the last page of the book first.

Obscurio

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Diana Doert / DER SPIEGEL

If you go to an enchanted library with your friends despite a warning to get magical objects, it is actually your own fault.

Hardly in there, the nasty sorcerer has already locked everyone.

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Obscurio

Editor: Libellud

Players: 2-10

Age recommendation: from 10 years

Editor: Libellud

Players: 2-10

Age recommendation: from 10 years

From € 31.94

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Only a grimoire, a magical book, tries to give the players tips on the right outcome.

If you play the Grimoire, you have to put tips in the form of illusion cards in a book.

In addition, two indicator markers, more is not allowed, especially not talking.

If the players manage to find enough open doors within five rounds they win, escape the library and the warlock.

Unfortunately, there is still the traitor who sabotages the grimoire's clues and sets nasty traps that make the search for the right exits much more difficult.

For whom?

Dream interpreters, hobby psychologists and fans of great game material.

Better not:

Those who prefer solid facts to vague assumptions, prefer to play something different.

Roll for Adventure

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Diana Doert / DER SPIEGEL

The kingdom is overrun by dark figures, behind is the master of shadows.

To stop the villain and his accomplices, two to four players have to collect enough power stones together.

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Matthew Dunstan, Brett J. Gilbert

Roll for Adventure

Editor: Cosmos Games

Players: 2-4

Age recommendation: from 10 years

Editor: Cosmos Games

Players: 2-4

Age recommendation: from 10 years

From € 13.20

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At the beginning of the game, the game board is assembled.

The four parts of the plan offer different levels of difficulty depending on the side.

Each player receives a pawn with special skills and a set of dice.

Then it can go.

In your turn you roll your dice and place them on one of the four parts of the board as effectively as possible.

Tasks must be completed on these in order to get the urgently needed power stones.

But it doesn't stay that simple.

At the end of each turn the "monster phase" begins and a monster is revealed from the stack.

The beast then damages the area by stealing cubes.

In the worst case, the country suffers damage.

If an area is completely destroyed, the players have lost.

For whom?

Dice enthusiasts and adventurers.

The game has so many levels of difficulty that you can roll the dice, gamble, plan and roll again.

Works well from the age of 8.

Rather not?

Friends of the planning strategy game will probably not be happy here. 

Yokai

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Diana Doert / DER SPIEGEL

With the Japanese mythical creatures called Yokai, a lot has gotten mixed up.

Yet it is so important for colored beings to be with their families.

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Christine Alcouffe, Julien Griffon

Yokai

Publisher: Game Factory

Players: 2-4

Age recommendation: from 8 years

Publisher: Game Factory

Players: 2-4

Age recommendation: from 8 years

From € 10.71

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At the beginning the 16 cards are shuffled with the Yokai and laid out face down in a square.

When it is your turn you can look at two cards, move a card and optionally reveal and place a clue card.

The game ends when the last clue card has been placed or as soon as a player announces that order is now back among the yokai.

Now all cards are revealed.

If the mythical creatures are right together, the players win.

Once you've got the hang of it, you can increase the level of difficulty with additional victory conditions.

For whom?

Two to four silent aesthetes with good memories.

D rather not!

Memory haters.

Team3

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Diana Doert / DER SPIEGEL

The task is clear: you should build a sculpture according to a precise plan.

Sounds easy, but the architect is mute, the site manager doesn't hear anything and the worker who is supposed to build it all?

Well, he doesn't see anything.

But don't panic, surprisingly it can be done well together.

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Alex Cutler, Matt Fantastic, Reinis Petersons

TEAM3

Publisher: Abacus Games

Players: 3-6

Age recommendation: from 8 years

Publisher: Abacus Games

Players: 3-6

Age recommendation: from 8 years

From € 19.49

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After the three roles have been assigned, the architect draws a building plan card, which the other two players are not allowed to see.

Now the construction worker has to close his eyes.

In front of him are the building blocks with which the sculpture is built.

Then the architect begins to explain to the construction manager with gestures, grimaces and hand signals what he has to translate into words for the construction worker so that the sculpture can ultimately be built as intended.

Since everything happens at the same time, the result is a very entertaining mixture of wild waving, quick speaking and hectic groping, because all three have only three minutes together for all the fun. 

For whom?

For planners, quick speakers and passionate hectic people.

Can also be played against each other in two groups.

Rather not?

Anyone who found charade terrible in the past will not be happy here either. 

Honey pot 

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Diana Doert / DER SPIEGEL

Autumn is approaching and the bees need help.

A bit of nectar has to be quickly collected from the flowers before the last autumn leaf sails from the tree.

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Wolfgang Dirscherl

Honey pot

Editor: Amigo

Players: 1-5

Age recommendation: from 5 years

Editor: Amigo

Players: 1-5

Age recommendation: from 5 years

From € 8.99

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The bees start in the beehive and the flowers are laid out in a circle.

In your turn you roll the dice.

If the die shows a number from one to five, any bee may move forward.

If the leaf is thrown, a leaf must be uncovered from the middle and the last leaf of the autumn tree sails a little closer to the ground.

Since not every blossom can be approached by every bee, teamwork is necessary.

If the players manage to fly to all the flowers and turn them over before the tree has lost its last leaf, they win.

For whom?

Small team players who want to get an initial idea of ​​the strategy.

Rather not?

Impatient doers.

Mystery House

Icon: enlargePhoto: 

Diana Doert / DER SPIEGEL

The Mystery House is played with up to four players in a game box.

At the beginning of a scenario, walls in the form of location maps are pushed into the openings provided so that a 3D model of a house is created.

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Antonio Tinto

Mystery House

Editor: Schmidt Spiele

Players: 1-5

Age recommendation: from 12 years

Editor: Schmidt Spiele

Players: 1-5

Age recommendation: from 12 years

From € 33.08

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The game is accompanied by an app and in the course of the story more and more location cards are drawn from the house and more and more puzzles are accessible.

The first of the two scenarios takes place in a labyrinth, the center of which you have to get to in order to decipher secrets.

As with similar games, there is a timer in the app, but you can ignore it if you play the game mainly because of the puzzles.

For whom?

Puzzle lovers and eagle eyes with a love of detail.

D rather not!

Non-handicap experts and sole decision-makers.

It shouldn't be more than three players, otherwise handing the box around is really annoying.

Time bomb evolution 

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Diana Doert / DER SPIEGEL

If all of this has been a bit too cooperative for you, Time Bomb Evolution might be just the thing for you.

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Yusuke Sato, Biboun

Time bomb evolution

Editor: Iello

Players: 4-6

Age recommendation: from 8 years

Editor: Iello

Players: 4-6

Age recommendation: from 8 years

From € 12.67

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Moriarty and his troop are once again hanging around London and have planted bombs on the city's famous landmarks.

Sherlock Holmes' team tries to defuse this as quickly as possible.

However, it would help to know who is actually on Team Holmes and who is on Team Moriarty.

At the beginning, the identities are secretly distributed.

Over four rounds, the players try to use cards not only to find out who is on their team, but also to either defuse the bombs or detonate them.

For whom?

Friends of semi-cooperative games.

D rather not!

Those who do not like subtle approaching will not be happy here. 

Source: spiegel

All news articles on 2020-09-06

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