On several screens, like in mirror, blue and red dots move on a map like in a video game.
Artificial lines, which surround friendly and enemy clusters, represent an evolving front.
They reflect the range of fire of each unit or its recognition capabilities.
The blue and red lines follow or intersect.
The battlefield is on the move.
The operator of Masa, the Paris-based SME that develops Sword, this military simulation software, has an overview, unlike the other two teams: the blues, who train, and the reds who play the opponents.
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A click on one of the points opens a tree structure on the composition of the virtual unit, its armament, its ammunition stock, the fatigue of the troops, or the order it received from a very real officer.
Thanks to the "snail slime" analysis function, the program makes it possible to visualize all the places through which the units have passed and to know if any
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