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There is no escape: the cheat problem has also reached Halo Infinite - Walla! The gaming channel

2021-12-01T12:00:26.285Z

The Ugly Phenomenon is not skipping the new network game from Microsoft and 343 Industries, and the community manager assures that for this scenario they have prepared



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There is no escape: the cheat problem has also reached Halo Infinite

The Ugly Phenomenon is not skipping the new network game from Microsoft and 343 Industries, and the community manager assures that for this scenario they have prepared

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  • Gaming

  • halo

Giving in Nishi

Wednesday, 01 December 2021, 13:45 Updated: 13:51

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Microsoft's exclusive game, Halo Infinite, has launched its free online mode over the past month, and unlike big shooters like Battlefield or the new Voice of Duty released this year, it has received mostly positive reviews from both old and new players, with major complaints heard from the community Every network game: the ugly cheat phenomenon.



It has not been a full month since Halo Infinite's network mode was launched, and many streamers and players have begun in recent days to reveal videos in which they watch from the sidelines (Spectating match) players using a variety of cheats such as aim-bot or wallhack (those that allow players Shoot through the walls).

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Since Halo Infinite has been released for both the Xbox console and the PC, some players are demanding from 343 Industires, which is developing the game, to add the ability to turn off crossplay between different platforms, mainly because the cheating problem is due to the computer players. .



Halo Community Manager at 343 Industries John Unisk referred to the new phenomenon and why they are not surprised by it: "Let's talk about cheats" Unfortunately this is a natural process where you need to maintain and operate a game online, and we observed the problem.

The problem will never go away, and we are ready and committed to releasing consistent updates that will improve the game experience and systems, and allow us to take action against those cheaters. "

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One of the big problems for Halo Infinite right now is the inability of players to report cheaters in real time in the game, and in his statement Unisk seems to have addressed exactly this point.

Currently, in case players want to report a cheater in the game, they are forced to do so through the Halo support site.



The big problem with free network games is the ability of players who have been identified as cheaters to open another new user account under a different email, thus actually continuing to play under it and cheat, even though they have been removed from the game.

Since in most cases the games are considered free, it is a cat and mouse game on the part of the keys, and once they have blocked one user account, five more accounts will open instead.

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Companies like Activision that suffer from cheats in voice of duty games have realized that there is no escape and the only way is to detect those cheaters at the hardware level (Kernel) of the computer itself, and launched the RICOCHET system in one of the latest updates of the game, which gives Activision Access to the players' system specifications.



Such access to data makes it possible to isolate players who cheat according to the specifications of the computer itself, ranging from a processor, video card, and items that may not necessarily be able to forge or replace easily like email and password. In such a situation even if another user account is opened and they are automatically detected at the hardware level of the computer itself.



It's important to understand that John Unisk is right, and the cheat problem is indeed the most inevitable part of any network game where there are computer gamers as well.

For a start, Halo must make it possible to turn off the crossplay option and the ability to report players in real time, but it will be interesting to see if the 343 industries choose to take a similar approach to Activision, and ultimately decide to rely on the same solution adopted by Activision.

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Source: walla

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