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Time for reckoning: the sins for which there is no forgiveness in the gaming world - voila! The gaming channel

2022-10-04T09:51:03.096Z


Inflated hype, unnecessary remakes and reboots, cheaters, disconnections while playing, Pay 2 Win mechanics and titles that are released "half-baked". All examples are unforgivable


Time for reckoning: the sins for which there is no forgiveness in the gaming world

Inflated hype, unnecessary remakes and reboots, cheaters, disconnections while playing, Pay 2 Win mechanics and titles that are released "half-baked".

We have collected for you all the examples that cannot be forgiven

Giving in Nishi

09/14/2021

Tuesday, September 14, 2021, 12:40 Updated: Tuesday, October 04, 2022, 12:43

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In honor of Yom Kippur

The character of Solid Snake from the "Metal Gear Solid" series as a scapegoat (photo: official website, Konami)

Yom Kippur is the time for each and every one of us to take stock of ourselves and those around us, and forgive each other for all the bad things we have done during the year.

Unfortunately, there are also acts that cannot be condoned or forgiven.



And no, we're not talking about murder or anything like that, God forbid, but despicable and disgusting behaviors in the gaming world, whether they come from the top ranks of the industry or from the average player.

So in honor of Yom Kippur, the Gaming Channel team (61 in Partner, 63 in Cellcom, and 66 in HOT) will change their waists a second time, and in addition to last year, we have collected for you more examples of the biggest sins in the gaming world.

Snake on his way to the sinners (photo: official website, Konami)

Excessive hype

Sometimes the blame is not only on the developers.

Sometimes the blame also lies with the players themselves, who inflate expectations and pump up excessive hype, which in most cases does not necessarily stand the test of reality.

Quite a few games have already been crowned in the past as "the next big thing that will bring the revolution" - only to find out the moment it was released that it was a total disappointment or a completely standard game and really not the Game Changer we expected.

Prominent examples from recent years are Anthem, Fallout 76, No Man's Sky, Mass Effect: Andromeda and of course - Cyberpunk 2077. And this links to another sin we touched on last year, which we will get to later.

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Anthem (photo: official website, EA)

Trailers that show cinematics instead of gameplay

The title is pretty self-explanatory.

Just think of all the times you've seen a trailer released designed to build hype for a new game, but it doesn't show the "gameplay" aspect of the game at all.

What does it help to see a trailer with hyper-realistic graphics (which do look amazing and beautiful), but it really has nothing to do with our part as players in the game.

We don't know about you, but this is one of the most distressing phenomena when a game is revealed to us for the first time, and surprisingly it also links to the excessive (and unnecessary) hype building that we talked about in the previous section.

Remakes and ripoffs

Let's be clear: we are not talking here about remakes of games that definitely warrant a reissue and updated to today's standards.

We are talking about a phenomenon where the distributors ride too much on an existing brand and are afraid to innovate and take risks, so they give us more of the same instead of trying to bring a new and refreshing idea or brand.

Because why should you make an effort when there is already something that works?

So for every successful and justified remake like the Resident Evil trilogy, we have The Last of Us Part 1 (recent rumors even suggest a remake of Horizon Zero Dawn), or worse: the remastered trilogy of GTA - Defitive Edition.

GTA's renewed trilogy: a remake that no one asked for, and certainly did not live up to expectations (photo: official website, Rockstar)

Games that are in an endless development loop

Games that developers talk about while they are in their development stages, and there they stay.

Sometimes forever, but there are also cases where they are simply canceled and never get to see the light of day.

Games from recent years that are in endless development that only gets longer are Star Citizen, which aims to be one of the most ambitious and revolutionary games ever, or Beyond Good and Evil 2, which has been talked about for almost two decades.



Games that were announced and simply canceled were Star Wars 1313, which was supposed to take place in the Star Wars universe and focus on the underworld of crime, or Rockstar's mysterious Agent, which was originally developed as an exclusive title for the PlayStation 3 and simply faded from existence over the years.

Probably because the success of GTA Online went to Rockstar's head.

Beyond Good and Evil 2 has been talked about since the first game in 2003 (photo: official website, Ubisoft)

Graphical modifications

A phenomenon that was common a few years ago and much less consistent in recent years is the "misleading trailers" phenomenon: those games that release amazing and breathtaking initial trailers - only that in the end result there is not too much similarity between the games.



A prominent example of this is the company Ubisoft, which between 2015 and 2015 released impressive and beautiful trailers during gaming conferences such as E3: games such as Far Cry 4, Watchdogs, The Division, and Rainbow Six Siege, all received trailers that show detailed and amazing graphics and diverse and exciting gameplay , and unfortunately for many players who paid their best money, they found that the end result was completely different from what they were originally presented with.



Other examples are games like Mass Effect Andromeda, No Mans Sky, Demon Souls 2 and Xenoblade Chronicles X which are notorious for having massive graphical downgrades.

In recent years, it seems that the developers got the hint after continuous reviews and complaints from the players, and we were not exposed to too many inflated misrepresentations aimed at promoting the hype train.

"half baked" games

If the problem of graphical limitations has more or less been solved, we are witnessing another phenomenon that has emerged in its place: more and more games are released today in a state where they are not exactly finished, and are full of bugs and glitches.



Prominent examples from the past few years were games that we have already mentioned in the excessive hype, such as No Man's Sky (which has already redeemed itself and received updates that made it a game with a wide player community), or Fallout 76 which had a lot of glitches and disgraceful behavior for the consumer.

Of course, we can't forget the highlight - Cyberpunk 2077, which didn't work properly on the consoles at all, causing the digital stores to issue massive refunds.



It's important to note that today these games are in a worn state, but it's not smart to release a game full of bugs after people have paid their best money, only to retroactively fix all the bugs that a QA person would have just stumbled upon.

The game that won the title "Unbaked game of the year" - Cyberpunk 2077 (photo: official website, CD Projekt Red)

Campers

You know the one: you and your group in the middle of the battlefield, noise-action-explosions-bullets-whistling-near-your-ears, you know, the whole shebang so-called.

The group decides to make a turn - only to discover that at the end of the turn, a sniper was standing at the edge of the map just waiting for you.

Come on, let's move on, do Spawn, come to make the same turn at the same point, only to find out that some player from the opposing team decided to "bank" him in a quiet spot that overlooks the entire map.

Of course he won't bother to move from her, and he will make sure to eliminate you and your whole group in a repulsive methodical manner.



On the one hand, you can't complain - this is a completely legal act.

But when it comes to non-sniper players, it's a somewhat to very dirty move, mainly because it provides a number of easy kills, and instead of fighting head-to-head, they choose the cowardly approach.

Campers - Lines for their image (photo: postgamelobby)

cheaters

The campers can be annoying and annoying, but the cheaters are able to make you want to abandon the game completely.

Nowadays there is no shortage of online games (I'm looking at you Warzone baby) where there are quite a few players who cheat and use cheats and bots that allow them to cheat in a variety of ways: starting with Head Shot by pressing a button or shooting through walls - all in order to achieve some easy wins, instead , you know, to play the game and maybe also improve along the way.



Of course, the big companies try to fight the phenomenon: they activate programming to detect cheaters and perform weekly security checks, add advanced detection steps to fictitious profiles and reporting options for users, and even make sure to disable and close websites that distribute cheat programming.

The problem is that most of the games in question are free, and nothing stops the cheaters from opening multiple profiles under fake emails that they opened specifically.



This is an oppressive and eternal game of "cat and mouse" between the big companies and the cheaters, and there is no doubt that these are the biggest sins that cause deep frustration for entire gaming communities.

Cheaters - make the life of gaming communities a continuous frustration (photo: talkeSports)

Disconnections while playing

You know it when you're playing online, whether it's a shooting game/FIFA or any other competitive title, you're in full control throughout the game, making moves and head-shots that wouldn't embarrass a Marine and slaloms that would make Ronaldo and Messi proud For you, the victory is still a minute away... and then your opponent disconnects from the server, apparently in a rage. There is nothing more oppressive and frustrating than a player who got cold feet at the last second and he robbed you of your sweet victory, and maybe no one likes to lose, but this is a dirty move.

And that's how we assume it looks from the players who disconnect

Inability to skip transitions and dialogues

Over the years, the games have indeed become much more cinematic and impressive, and quite a few games tell big and bombastic stories that enrich the players' experience and are more reminiscent of a Hollywood movie than a computer game.

There is no doubt that the developers want the audience to admire and be impressed by all the effort they put in and the blood they spat, but the big problem starts when players are not given the option to skip the game's transition scenes or dialogues.



Despite that crazy investment (and don't get me wrong, it is certainly appreciated), it is impossible to ignore the fact that not all players will find themselves glued to the plot in every game, and sometimes all the player wants is just to play, without all the "around".

And we haven't mentioned the frustrated players who want to go back for a second or third round on a game they've already finished - and they have to survive the transition scenes (which are sometimes very long, it should be noted) all over again.

Disgusting and incomprehensible.

God of War 2018 presented an impressive cinematic experience, but do we really have to watch all the scenes from beginning to end again? (Photo: official website, Sony)

Annual games

Ask yourself an honest and real question: what changes between all those sports games that come out to us every year, such as FIFA, Pro Evolution, NBA 2K (and let's also include the single player of Call of Duty in this list)?



The answer in most cases ranges between "Not much" to "almost nothing". These days, when most big games are considered free, I see no reason why those same games should be released annually, and still cost $60 ($70 if you're a new generation console player)



. The same improvements and changes to the gameplay or additional content for the game can be made through updates, and let's not forget that in practice such changes are made during the year anyway, and in the case of Call of Duty that I mentioned earlier, ask yourself - who buys the game for the single player?



Most of these games, by the way, do not make their big money from selling the copies themselves, no no.

This is pocket money for the big companies.

The big money is earned by the companies after the purchase, when the players purchase items, items and digital currencies within the game stores.



Maybe it's wishful thinking, but the proof that Konami made the Pro Evolution brand (which officially changed its name to eFootball) a free-to-play game starting this year actually sets an industry precedent, and there's no doubt that with a little criticism, pressure and time, things could change in the same direction as well for the other contestants.

What changed from last year?

Not much, be sure (photo: official website, Activision)

Pay To Win and micro purchases

And if we have already mentioned the digital stores of those games, there is no doubt that they also have the most terrible mechanics of all: "Pay us more money to be better".

If players once had to play and practice in order to improve, today quite a few digital stores allow players to purchase a Season Pass, thereby essentially obtaining new weapons and equipment immediately, instead of investing the game time.



This disease started in the industry and actually started to emerge for the first time with mobile games, and sometimes players are required to wait several hours until they can make moves in strategy games for example, or they simply pay their money just to be able to perform simple actions.

Ubisoft also adopted the method in games like Assassin's Creed, and it introduced a model in which the players can purchase XP packs with money in order to level up much faster in the game.



Of course, the sports games mentioned in the previous section also join the list, while their digital stores also incorporate illegal gambling and "location boxes" - where the player actually pays with his own money, and he does not know what content he will receive from the algorithm of the games themselves.

Although GTA V is not a Pay to Win game, the picture illustrates the situation well (photo: official website, Rockstar)

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Source: walla

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