An off-site bookstore available in the city's priority neighbourhoods (QPV). This is the concept launched by Yannick Pazzé and Chloé Guennou, founders of the BavAR[t] application. "An application that allows you to discover digital, artistic and cultural works in augmented reality," explains Yannick Pazzé. Recently, books have been offered including "Quartier de combat: les enfants du 19e", by Abdoulaye Sissoko and Zakaria Harroussi with journalist and screenwriter Pauline Guéna.
Let's go to the nineteenth, where the co-authors, aged 48 and 38 respectively, look back on the genesis of their book, written two years ago. "We gave too much voice to people who are not neighborhoods, such as sociologists, to tell our lives. We are people on the ground, we wanted to tell things from our point of view and leave a trace, "they repeat.
Throughout the 220 pages, the reader is immersed in the neighborhoods of the nineteenth through the eyes of these two inhabitants of Ourcq and Danube but also other people who have agreed to give up, sometimes under cover of anonymity. A dive into a world where solidarity, mutual aid and resourcefulness are told but also the consequences of inter-neighborhood brawls, drug trafficking, radicalization: it is in this district that the Buttes-Chaumont sector was born, all this without ever falling into sensationalism. Gentrification is not forgotten. "Our neighborhoods are no longer like what we knew when we were younger," insist Zakaria Harroussi, a cleaner, and Abdoulaye Sissoko, a security contractor.
"A kind of Pokemon'Go of art and culture"
With BavAR[t], this is an opportunity to keep this book alive. "The app can reach younger people," hopes Zakaria Harroussi. Mobile phone in hand, they show how to use it. In a nineteenth-century street, he opens the app, points his smartphone at the ground. Then appear a map of the area and the cover of "Combat District". He clicks on it: an audio of the two authors is then heard.
"It's a kind of Pokemon'Go of art and culture," says Yannick Pazzé. Except that instead of capturing small Japanese monsters, the player collects virtual works of art. This allows you to collect points that will then turn into vouchers for cultural products, such as tickets to go to a museum or a concert. For books, the idea is to make you want to read. We are in a process of democratization of access to culture via the playful side of the application. »
"Quartier de combat: les enfants du 19e", by Abdoulaye Sissoko and Zakaria Harroussi, with Pauline Guéna, Denoël edition, 220 pages, 19 euros.