Let's talk a little about Tetsuya Nomura (Kōchi, Japan, 53 years old).
In the final stages of the last century, a Japanese developer from Square Enix (the company behind
Final Fantasy
) knocked on the door of The Walt Disney Company with a practically suicidal idea.
I wanted to make a video game that mixed the characters, mechanics and combat of
Final Fantasy
with the most iconic Disney characters.
That is, a video game in which the protagonist lived an epic story in which he had to fight a dark force that threatened the universe... but whose companions were Donald, Goofy, Mickey and other classic characters.
In some miraculous way, at the beginning of 2000, the developer, a then young Nomura, managed to convince all parties.
Kingdom Hearts
came out in 2002. Its 35 million copies sold made it a meteoric success but, more importantly, its mix of exploration of Disney worlds in three dimensions (the worlds of
Aladdin
,
The Jungle Book
,
The Little Mermaid
,
Peter Pan
...) plus the hallmarks of
Final Fantasy turned it into a universe that contained the potential of
special
works
, those capable of evolving in the collective unconscious until measuring up against the most mythical sagas:
Star Wars
,
The Lord of the rings
,
Harry Potter
.
The protagonist, Sora, armed with his keyblade, could become an immortal character.
It didn't happen.
The first two installments of the game were great, but in the 14 years between the second (2005) and the third (2019) there was a whole string of sequels, prequels, intersequels (
358/2 Days, coded, Birth by Sleep, Melody of Memory, Dream Drop Distance
) that sought to enrich the universe but only managed to entangle it until it became absurdly complex, throwing out a large part of their followers along the way.
To make matters worse, the highly anticipated
Kingdom Hearts III
was very disappointing.
I had lost the magic.
In 2020, a long-awaited project that seemed like a lie arrived on the market: the
remake
of
Final Fantasy VII
, the game that changed everything, the game that in 1997 brought Japanese role-playing to the West on a large scale.
And Nomura was behind.
By then, his name already raised some eyebrows.
The hopes of the franchise, in reality, were placed on
Final Fantasy XVI
(which came out last year) while the
remake
of
VII
was one more, which would also only cover the first city of the original work: in total, the project of
remake
would consist of three games.
Furthermore, there was also a... how to put it?
A kind of philosophical bet:
Final Fantasy VII Remake
was too
anime
, with its hair standing on end, its giant swords, its talking lions.
Final Fantasy XVI
, on the other hand, was something serious, based more on
Game of Thrones
than anything else.
He exuded a seriousness, a maturity and an aesthetic sobriety that seemed to be the light that would guide the franchise from then on.
A moment in the game, in which we can control the mythical Sephirot.
But then what happened happened.
Final Fantasy VII Remake
(which in a crazy semantic script twist was actually revealed to be a
reboot
, because it modified a substantial part of the plot) was liked much more than expected.
The photorealistic graphics turned out to fit the
anime
aesthetic and spirit of the game.
Meanwhile, the
XVI
was the great disappointment of last year, a year of monumental works in which the
XVI
was not up to par, especially due to a story that was hopelessly deflating in its last third.
Two weeks ago, journalists from all over Europe were invited to London to try out the game, including this writer.
Some had already tried a preliminary version, but this time the one that is destined to be the jewel in the crown of the game (if it goes well) or its biggest failure (if it goes wrong) was accessible: the open world.
The story takes place just as the group of heroes leaves the city of Midgard after fighting the mythical Sephirot, and covers the central part of the 1997 game.
Without a doubt:
Final Fantasy VII Rebirth
couldn't look better.
The exploration is complex and the open scenarios comply.
The progression of the story (the relationship between the protagonist – Cloud – and Sephirot is told through
very well-written playable
flashbacks ) has a very firm pulse.
The combat is an evolution of the previous one, which was already in real time.
And exploration has much greater weight.
But the most important thing is that, beyond exploiting a story and characters that have already been amply proven to dazzle people, and beyond mechanics that already convinced players in 2020, it is a candidate for best game. of the year is for unapologetically embracing that
anime
spirit that I looked at with reluctance in the work from four years ago: now the animations are unceremoniously exaggerated, the cities are a fortunate mix of aesthetic references, and it accepts without complexes the dreamy spirit and a little naif of the 1997 game—and one of the best games in the franchise—to get to the heart of the
magic
that the saga so boldly seeks.
In short, solemnity has been banished and as of February 29, the purest recreational enjoyment that this business can offer awaits us players.
Because, in short, everything seems to indicate that a new final fantasy is coming before the end of the fantasy.
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