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RPG "The Outer Worlds": Fallout in space

2019-10-25T14:52:47.249Z


Pure Nostalgia: "The Outer Worlds" is a game that brings together the "Fallout" inventors and reminds of better role-playing times. It does not set benchmarks like that.



When you have spent a few decades in a cold sleep, it can be difficult to find your way when you wake up. Especially when the new world that should be conquered is now settled. And certainly when you have landed with his escape pod directly on the man who should give you a really a little introduction to the new era. Now only a pool of blood can be seen and you are alone in a world full of black humor, evil megacorps and bizarre characters.

Actually, I should feel comfortable here, after all, "The Outer Worlds" is a role-playing game, whose pedigree is promising. With Tim Caine and Leonard Boyarsky, two of the "Fallout" inventors are the creative minds of the game. Developing studio Obsidian emerged from the Black Isle studios, which had some of the most exciting role-playing games around the turn of the millennium, and one of the best new Fallout titles in Fallout: New Vegas. But being guided by nostalgia is not always a good way. Time is progressing.

"Fallout" was so crucial at the time because it left the role-playing fantasy worlds behind and because in its retrofuturistic world, it posed social issues for the first time in a game. Which way would one decide, when all major social systems have been bombed out of the way, one could restart in small communities - and the knowledge about the previous but still exists. "Planescape Torment", also developed by Black Isle, went one step further and asked about the nature of man and his possibilities to really change.

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The Outer Worlds [PlayStation 4] [AT-PEGI]

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Role-playing games have since become less demanding and more action-packed. The "Fallout" series has become predictable and apolitical since the move to Bethesda, just as the Bethesda-based "Elder Scrolls" series has become an employment machine where you can do monotonous quests, sometimes glorified House cleaning feels and otherwise consists of sorting accumulated items. This is fun, it brings beautiful pictures and exciting fights with it, but remains empty over long distances.

For a long time, social issues were being negotiated in other games. "Bioshock", for example, most likely attacks the conflicts between social systems negotiated in "Fallout", the "Deus-Ex" series or "Dishonored" negotiating the question of being human. "The Outer Worlds" brings the criticism back into role-playing and sees itself as a satire. Even the first trailer made that clear with cutting joke.

photo gallery


3 pictures

Photo gallery: Like "Fallout" in space

And so you soon negotiate with a human on whether you can save him - even if you use products that were not made by the leading company on the planet. Quickly find the dying of an epidemic slaves of the group, meets people who have renounced capitalism, gets to know the bandits who are on the margins of society, decides on his way - and stumbles even faster about their own expectations. "The Outer Worlds" remains pretty colorless despite its brightly colored landscapes and constantly present humor.

Some could be taken directly from the last Bethesda games

Although the game in this splendor and form in 1997 would not have been possible, it seems old. This is also because the technology used is not necessarily up to date. No wonder, "The Outer Worlds" is ultimately endowed with the budget of an indie title and not created in one of the big mega-studios, even if it is distributed by the Take-Two subsidiary Private Division.

The fifties-retro elements in the graphics are so clearly based on "Fallout" that the game could also be located in a remote corner of the "Fallout" universe. Even the various ads on the screen could come directly from the last Bethesda games, the humor, however, come from the early games of the developers.

"The Outer Worlds" is not a bad game. Not at all. It's a title that will make fans happy and maybe happy. But it's not a game that sets new standards, causes controversy, or even lasts longer - unlike the developers' early works.

"The Outer Worlds" by Obsidian / Private Division: for Playstation 4, Xbox One, PC and announced for Switch, about 50 Euro; USK: From 16 years

Source: spiegel

All tech articles on 2019-10-25

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