The virtual world is closer than ever: What will we look like in Towers?
Just before we step into the virtual world that will change our lives, we need to decide what we will look like there.
But it's much more complicated than it sounds
Sheleg Shepelter and Ofir Oren-Namdar, in collaboration with "The Technology", the technology division of Bank Hapoalim
Wednesday, 29 June, 2022, 09:48 Updated: 12:15
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Are you able, for example, to imagine all the alerts you receive on the phone, but in a virtual world? (Photo: ShutterStock)
Since Facebook announced the change of its name to "Meta", it will be involved in setting up Matevers, the buzzword in question that is on the rise.
A notable example of this is a Disney announcement from the beginning of the year, about a senior appointment who will be in charge of Mates' strategy at the company.
But what exactly is Towers?
And how will this affect us?
Like another life
the old online world Second Life that allowed us to represent ourselves through a three-dimensional avatar, is the best illustration of this new world.
In Metavers, too, we were represented by an avatar - a three-dimensional animated character, and we could really live in it: study, shop, work, receive psychiatric treatments, play and what not.
The access point to Towers should be the mobile devices we carry around, or VR and AR devices.
But until the big technology companies make us addicted to Mowers, there is time to think about the netiquette (network manners) of the new world and its impact on us.
Are you able, for example, to imagine all the alerts you receive on the phone, but in a virtual world?
When those three-dimensional avatars try to get your attention, will the alerts be a bigger nuisance, or will we finally have a moment of silence?
If you happen to play computer games like Sims and GTA in which you create a character, you have probably experienced some of the problems in creating an avatar (Photo: ShutterStock)
Saying I am not I
The design of the avatar character is not such a simple matter.
If you happen to play computer games like Sims and GTA in which you create a character, you have probably experienced some of the problems in creating an avatar.
The professional literature divides it into three possibilities: the realistic self with my physical characteristics, the ideal self with the characteristics I want, and the expected self, with the characteristics I think I should have.
Studies show that there is a preference for creating an avatar completely detached from reality which is a combination of the last two perceptions - what we would like to be and what we think we are expected to be, which creates a psychological separation between physical and virtual existence.
Creating an avatar in a dose that does not give much weight to the realistic self, but addresses all the options open to us to change our appearance and characteristics - creates an image that is not necessarily realistic and very much dependent on contemporary social perceptions.
We may lose our true identity, and begin to identify with this unrealistic figure we create.
The studies mainly refer to teenagers and young people, who already experience a lot of negative and critical reactions on social networks.
So how does this translate into a parallel social reality, where their representation may be what they want, but not related to reality at all?
Like anything new in our lives - we are required to consume the platform proportionately and with the understanding that it is something else.
If we come prepared and deal with the problems in advance, we will understand that there is also a huge power here.
Even though the internet has long been in our lives, we are still limited because of the time and distance from other people.
In the coming years, the Meteors will open virtual doors for us and allow us to achieve much more.