Nintendo is one of those companies that still does some things by surprise.
It is not immune to delays or cancellations, but it does not tend to stretch the gum of excessive expectations: when it announces a bombshell, it can arrive in a few months.
Sometimes he'll announce a game that no one knew about, and then say it's out now.
That happened last week at his last conference, where he suddenly announced a
remaster
of the iconic
Metroid Prime
game .
The first-person space adventure of space bounty hunter Samus Aran became, in her leap into three dimensions in 2002, one of those games that ranks among the best ever, both for the technical knock it caused and for the footprint indelible that he then left in the players.
The game released last week is great.
I mean, it's still great.
There are games that achieve an unbeatable way of playing (the fighting game
Street Fighter II
, for example) or an aesthetic aspect that will never go out of style (
cel shading
or
pixel art
).
But in the same way, and as has been said several times here, there are great video games that simply expire.
Games in which the graphic and mechanical aspect can often become obsolete due to the advances that other games are making.
The original game, which appeared for the Game Cube in 2002, was a
Blade Runner of sorts.
: one of those few cases in which the setting, the sound packaging, the strange feeling of melancholy that we don't really know where it comes from, conferred a unique flavor as if crystallized in amber.
That
Metroid
was not a game, it was a state of mind.
And this
remaster
is an example of how to bring a graphic aspect closer to today's world, because the update does not pervert that unrepeatable feeling of the original.
Two first person shots of the new 'Metroid prime'.
That being said, there is something else to talk about.
The original developers (then Retro Studios) have reported that his name does not appear in the credits of this new game.
It is not the first time it happens.
In fact, something similar already happened with the previous game in the saga, the very notable
Metroid Dread.
, in which the -Spanish- MercurySteam team did not include several former employees in the credits.
That there are complaints in two games of the same franchise is striking, but in general it is not something unusual in the industry.
The arts live in a gradient that places them between collective and individual.
A book can have 20 authors and someone can shoot just one movie at home, but the opposite is normal: literature or painting draw on individual works, and cinema or opera are more collective creations, in which individual contributions are more diluted.
The creative effervescence in which video games live makes them difficult to define.
We call a video game both an experience in two dimensions and a pixel aspect that a single person can do with their computer (and there are extraordinary examples), as well as creations that involve hundreds of people and have a budget larger than the average for blockbusters. from Hollywood.
In the latter, of course, the authorship is much more diluted.
But it is not fair that it is deleted.
And it is something that occurs too much in this industry.
In developers, in translators, in creatives and even in directors.
Among the many things that the sector must adjust if it wants to be taken into account as a cultural industry is this invisibility.
Let us not forget.
You can follow BABELIA on
and
, or sign up here to receive
our weekly newsletter
.